Latest Updates [2017]

Last update(s):
High School DxD: V22 New Life (Parts 1 & 2 of 2) (14/4)
Shinmai Maou no Keiyakusha: V7 Chapter 3 (Parts 9 to 12 of 18) (23/4)
Seikoku no Ryuu Kishi V7: Prologue (10/1)


Night mode now on the right sidebar, between email updates and archives. Planning to add cookie support so that the setting is remembered.

Next update(s):
High School DxD V22 Afterword: Awaiting new content.
Shinmai Maou no Keiyakusha V7 Chapter 3: Part 13 on 4/5 or earlier.
Seikoku no Ryuu Kishi V7 Chapter 1: On hold.

Posted in rssf | Tagged | 234 Comments

A foray into The Division

So last month, or earlier this month (I can’t exactly remember when), a friend and I decided to pick up a new game for some multiplayer entertainment. We used to play Halo a lot, but that was a while ago, and before the GameSpy servers were shut down. We happened across Tom Clancy’s The Division, an interesting new third-person shooter that happened to be on sale. While excited at first to try this new game out, I was devastated to find that it required an additional 13.67GB download after installing the nearly 40GB game from its 5 DVDs. So, I let the download run overnight once, and then from time to time again over the span of a few weeks – yes, evidently, my Internet speeds are horrible. I also left a not so nice message to the feedback team about this.

First Impression

The Division doesn’t really have much of a tutorial per se, but for anyone who’s played any kind of FPS before, its elements aren’t hard to grasp. The storyline seems to revolve around a biological weapon detonation which has caused mass deaths, and resulted in gangs and outlaws taking control over New York City – your goal is to take it back. Surely, there will be more to the plot, but for a game like this, it doesn’t really matter. The cover-based game mechanics are interesting, and feel somewhat realistic, but after a few hours of gameplay, I’ve realised that this game’s open-world nature is both a curse and a blessing.


I’m a PC gamer, most of the time. The default controls seem friendly and intuitive enough, and are easily re-mappable from the options menu.


While I have an annoying static-like noise constantly ringing throughout the game, it appears to be a common issue that I hope will be fixed without the need to download an excessively large update.

The soundtrack is decent, and matches well with the situation in most cases. It reinforces the tension when necessary, and suits the atmosphere of the setting.

Voice acting was generally good, and the actors were able to project their voice onto their actors without seeming too out of place. The people sound like what I would expect them to be, and while generic most of the time, it works.


Now, I’m still on DirectX 11, so I wasn’t able to try out the DirectX 12 renderer, but the visuals are excellent. Having personally visited NYC myself, this open-world re-creation of it is certainly authentic. At the highest setting of ‘Ultra’, the world appears highly realistic and nothing less of what you would expect of a modern game. The world is most certainly immersive with its realism, and the graphical perks during a gunfight really enhance that. An example of this would be ‘status effects’, such as one of the best vision distortion effects I’ve seen which occurs when caught in a grenade blast.

Unfortunately, The Division requires a fairly beefed up PC to run at its maximum settings. The game still looks great at the medium and high settings though, so there’s nothing to worry about if you can’t run it smoothly on Ultra. As a reference, the listed ‘Recommended’ system requirements will probably have you running the game on ‘High’. Personally, it seems like my CPU (AMD Phenom II X6 1100T) is letting me down since there are many calculations and elements which require its time (almost constantly at 100% load on all cores), thus the best I can run it on is High (1080p), whilst still maintaining 40-60 frames per second. On the other hand, it isn’t as heavy on the GPUs as I would have thought, and my GPUs (2x Radeon HD 7950s) tend to average out at around 40% load.

Mechanics & Gameplay

The game starts off fairly difficult, and I personally found myself respawning quite a few times in one of the early missions. While a portion of the gameplay consists of hiding behind cover either alone, or with friends in co-op and shooting at enemies, it also has significant RPG elements. There are different unlocks and upgrades depending on your player level, and also various grades and levels of weapons and armour. In-game materials can also be used to craft items.

Despite being a shooter on the surface, this game is actually rather deep when it comes to the RPG side. Even just a few hours in, I felt that level-grinding and cash-grinding was going to be inevitable as most enemies, especially ‘bosses’ are bullet sponges, and this is where the RPG side takes control over the realism of the game. You’d think that a headshot would take someone out, but most enemies tend to require several headshots or body-shots to take out because of their insanely high armour spec, or health. As the game progresses, different regions with high-leveled enemies become safe to explore, which means that you’ll constantly be spending money to buy or upgrade weapons and armour, all to get higher attack or defense stats in order to survive. While it may keep you playing for longer, it detracts from the realism and rapid-fire action expected of a shooter.

That aside, the heavy emphasis and reliance on using cover enhances the atmosphere of the game’s urban combat and is something fresh in comparison to more traditional first-person shooter games. Something unique I found in this was the concept of ‘blind fire’, in which you could point your weapon out to fire whilst hiding behind cover, albeit with less accuracy. While this might have been possible in some other games, its execution was near-perfect in The Division.

As previously mentioned, The Division’s open-world nature has its pros and cons. There is an enormous map to play (most of Manhattan seems to be recreated down to the street level), which means that there is plenty to explore, and a fair amount of action since there are occasionally a few random raids, patrols, gunfights, and so on. The problem lies in the fact that there is no transport, and moving from place to place is entirely on foot. Despite the existence of checkpoints or safe houses which can be fast-traveled to and from, I found myself walking an awful lot (2-3 minutes of plain walking/running) to move between each encounter or mission.

Lastly, The Division is online-only. You can interact and group-up with other places at bases or safe houses, and I guess that adds to the realism of there being multiple agents in the field at once, but you become restricted to always having to be online, even if you aren’t playing co-op.


A decent game, and only worth a go if this is what interests you; the RPG and shooter combination will keep you going for a while to come, but I have a feeling that it can quickly become boring for some, especially since the plot is thin, and after establishing your base of operations in the early stages of the game, the rest is fairly similar, and less interesting than it was in the beginning. Even in the few hours that I’ve played, most enemies look fairly generic, and the boss gunfights become increasingly long because all of the bosses are like walking tanks with impenetrable armour. The nature of the game will either be addictive to you or they will bore you.

I’ve personally played things which have hooked me more with their gameplay and storyline than The Division has, but it seems to have all of a ruined New York City to explore in a virtual world, so at least that will keep you going for a decent amount of time.

Of course, I only started playing this yesterday, so take it with a grain of salt. There may be a lot more (or less) to the game than what I’ve experienced so far.

Posted in gaming | Tagged , , , | 11 Comments

Latest Update [2015-2016]

Last update(s):
High School DxD: V22 Indra & Sūn Wùkōng (Part 1 of 1) (25/12)
Shinmai Maou no Keiyakusha: V7 Chapter 2 (All 11 parts) (11/10)
Seikoku no Ryuu Kishi: V6 Chapter 6 (17/10) & Epilogue (17/10)

Have a Merry Christmas and a Happy New Year Everyone!!

Night mode on the way – will need to find time to test CSS for it. Also planning to add some more interesting backgrounds. When I can find time 🙁

Next update(s):
High School DxD V22 Life.5: Translation will resume January.
Shinmai Maou no Keiyakusha V7 Chapter 3: On hold until DxD V22 is complete.
Seikoku no Ryuu Kishi V7 Prologue: On hold until other translations are complete.

Posted in rssf | Tagged | 603 Comments

A quick guide to making PDFs

So while I was making the PDF for Seikoku no Ryuu Kishi volume 6 today, I thought I’d share my process of doing things since it’s evolved quite a bit since I first started, and I feel like it’s a pretty solid process now.


  • Microsoft Word 2010 (cannot guarantee perfect functionality with other versions)
  • Adobe Acrobat X (again, cannot guarantee perfect functionality with other versions)
  • [Optional] Photo editing tool such as Adobe Photoshop. Any version will do.



  1. Copy and paste all of the text into the provided template. Update title, footer and last page information.
  2. Fix formatting and styling. Ensure references are formatted correctly.
  3. Remove any hyperlinks with [CTRL + A] to select all text, and then [CTRL + SHIFT + F9] to remove.
  4. Check that all chapter titles are set correctly. You can see this by pressing [CTRL + F] to bring up the search sidebar, and then click on the first tab to see the document outline.
  5. Set furigana readings if necessary using the Phonetics Guide tool and instructions given in the template.
  6. Leave blank pages for illustrations.
  7. Convert to PDF via MS Word ribbon, or open Adobe Acrobat and choose “Create” from the toolbar, and then select the MS Word file.
  8. Ensure chapter bookmarks are correct. Fix them if necessary.
  9. Resize illustrations (to scale) so that their widths are equivalent to the template. This should be 21cm or 8.27in. I find that Photoshop is the best tool for this because it does a good job of preserving image quality.
  10. Insert illustrations where you left a blank page, and then delete those blank pages.
  11. Select and right-click on each reference to “Create Link”, and then navigate to the corresponding note and click “Set Link”. See my video demonstration here. This needs to be done for both directions so that users can move back and forth.
  12. Go to File > Properties to fill out any details necessary. I like to put down the original author and illustrator.

That’s it! Save and you’re done…it probably took a lot longer than you might have expected, especially if there are a lot of references or illustrations. If you find that the file size is excessively large, you can try compressing the PDF by going to File > Save as… > Reduced size PDF. Anyway, hope that helps for anyone looking to make a few PDFs. If you’re an experienced PDF maker, feel free to share your thoughts.

Posted in Uncategorized | Tagged , , | 3 Comments

Ah, at last…!

Hey everyone, thanks for sticking with me and being patient for so long!

Volume six of Seikoku no Ryuu Kishi is finally done. I’ll be uploading it to Baka-Tsuki along with Shinmai Maou no Keiyakusha volume 7 chapter 2, and I will make a full-volume PDF a week after that.

This is supposedly Rebecca’s volume, and I feel like we’ve gotten some good character development out of it, especially when it comes to her more vulnerable side and her worries as a woman, rather than as the <Scarlet Empress> or Student Council President. Oscar’s identity was also a bit of a surprise for me, and now I’m curious to see how things will end up with her. I haven’t read ahead, despite having all of the volumes, but I get the faint feeling that she’ll be joining Ash’s list of admirers.

Only a few more hours left until the Hagure vs. Shinmai vs. neither poll closes, but it looks like the outcome is fairly clear. So there you go, thanks for voting. I’ll keep translating Shinmai Maou no Keiyakusha, Hagure Yuusha no Aesthetica will be lined up behind it when I catch up to all current content. I think I’ll also make a start on the first chapter or so of Seikoku no Ryuu Kishi before I take a break. It’s almost the end of semester for me, which means exam time, so I’ll be taking a break throughout the end of October and most of November.

Some of you may also be wondering about High School DxD…I haven’t dropped it, and my tentative plan is to continue starting from Life.4, sometime in November most likely as that’s when I’ll be free.

Posted in hagure, snrk | Tagged , , , , , | 20 Comments

My apologies for the extended delay

I’m sure quite a few of you may have been waiting for that Shinmai Maou update I said would be coming on the 9th, even though that was already pushed back a bit. Well, yes, I’ve finished translating it, and am still in the process of editing it. I don’t plan on uploading it until I’ve reviewed everything at least once and am satisfied with the quality. It is decently long with ~20k words, so that’s one reasons why it’s taking me a while, but I suppose the other reason is that I was planning to spend my Sunday evening going through it, but a few things popped up to stand in my way.

This next part is just me ranting a bit…so feel free to ignore it.
Working with others in a team or group is sometimes great…you’ll get along, have fun, and be productive. Unfortunately, when no one in a team is enthusiastic and no one communicates effectively with each other, everything falls apart. And that’s basically what happened today. I’m doing two courses this semester which heavily rely on teamwork, and one of those happened to have part of an assignment due on Monday. Three people in the team decided to do the same thing, but in three different ways, and on their own.

The task: A technical diagram (~3 hours of work).
Person 1: Drew up a draft on paper and sent a photo of it to the group early on, and then said they would finalise it later, but never did, and didn’t tell anyone until the day before.
Person 2: Drew the diagram up digitally, based on Person 1’s work, and then said it was complete and just wanted someone to look over it, the night before.
Person 3 (Me): Offered to finalise the draft digitally when Person 1 notified the group, and started to do so when no one gave any reply. Got halfway through before Person 2 shared their work. Discovered that Person 2’s work was more complete, but totally incorrect and only met one of the four marking criteria required. Scrambled to redo the entire diagram using their software instead.
Person 4: MIA.

Now, I’m just going to let this slide as a one-off. My team has been otherwise reliable so far. It’s just that I wish someone could’ve said that they only planned to do a draft or only that they were missing parts so that others would’ve been informed of the urgency of completion.

<!—End Rant—>

I’ll have the Shinmai chapter up in around 24 hours from now…I’ve checked over around 40% of it, so I’ll leave the rest for tomorrow. Also, regarding the translation of future Shinmai Maou content…I don’t think I’m going to continue with the project at this point. A while back, I found a few other translators willing to do the project together with me, but a few backed out after I told them about the status of the project and the ‘content’ it would involve, whilst a few also began to require more time for RL. Only one translator was willing to go forth with the project after a few weeks of planning, and at that point I just decided it wasn’t worth it. Now, given that both J2270A and I have now stated that we aren’t exactly interested in continuing, I suppose that means the project is likely to be abandoned and any future fan-translations are unlikely. While Nomi has done portions of volumes eight and nine, she has not expressed interest in doing anything but the parts which have been commissioned. This does leave a rather bad aftertaste with me for not being able to see this through to the end…and so I decided to leave it up to you.

High School DxD and Seikoku no Ryuu Kishi are my long-term projects. I plan to translate DxD content whenever it’s available, and Seikoku no Ryuu Kishi whenever I’m free.
On the other hand, I also plan to do another project concurrently to the aforementioned, or whenever I’m free. This is going to either be: Shinmai Maou no Keiyakusha or Hagure Yuusha no Aesthetica. If the translation of either one ever catches up to the latest release, then I’ll switch back over to the other.

Shinmai Maou no Keiyakusha or Hagure Yuusha no Aesthetica?

  • Shinmai Maou no Keiyakusha (62%, 305 Votes)
  • Hagure Yuusha no Aesthetica (29%, 142 Votes)
  • Drop them both and focus on other translations (9%, 43 Votes)

Total Voters: 490

Loading ... Loading ...

Poll closes one week from now.

Posted in hagure, smnk | Tagged , , , , , , | 17 Comments

Holiday Time Over

Hey hey so I just got back home this morning. Had a long nap, then started unpacking and getting ready for the new uni semester which starts in the morning. I’ll be getting back to the comments I missed very soon and translations this week.

What can I say about Europe? I think I’ll break it down by country as that makes things easier.

UK/England: One of the most enjoyable places I went to, and I felt like I’d never really be bored. While on a Thames River cruise, I was told: “To be tired of London is to be tired of life”, and that really is quite true. There is simply so much history and heritage in the UK that makes it worthwhile. Of course, there are also many current things which make it rather fun. Highlight: Wimbledon 2016.

The Netherlands/Amsterdam: I was only there for a day but I felt it was a very clean and beautiful city. Everything is about green energy and there are hordes of bicycles everywhere. Zaans Schans was very nice to see, but probably filled with more tourists than I’d like. On the other hand, the city itself was more enjoyable as it seems to have so much liberty: people smoking marijuana on street, bongs for sale in convenience stores, and a rather inviting red light district. Highlight: The city itself.

Belgium/Brussels: I had about half a day here as it was just a stopover on my way from Amsterdam to Paris. I do apologise, but I found Brussels somewhat less interesting than other cities, perhaps due to time constraints. Highlight: Traditional cuisine.

France/Paris: Paris lived up to all of my expectations and a bit more. The first day I spent hitting out most of the top tourist attractions, and it was rather fun listening to French and just exploring the city. Days two and three were mostly spent in museums, as there are simply so many famous works and museums all over Paris. We also happened to be there while the Euro Cup was on, and that really made everything much more lively. I was on top of the Arc de Triomphe on the day of the finals and flags were fluttering about everywhere, horns were blaring, and people were fired up. It felt like French pride and patriotism at its best, which was accentuated even further by everyone’s depressing expressions the next day.

Italy: Well, there was just so much to see here. I visited Milan, Pisa, Florence, The Cinque Terre, Rome, Naples, Pompeii, The Amalfi Coast and Venice. Florence was quite a beautiful city and also where I had the best homemade pasta. I did an AirBnB stay at an apartment in Vernazza and it honestly felt amazing to be living like a local would in the Cinque Terre. Rome felt like another place all together because it felt “Roman” rather than “Italian”, and there was so much to see and do there. Naples was the least enjoyable place, probably because I had the wrong impression of it before I arrived. I thought it would be just another major city like Rome or Florence with tourists out and about, but I was wrong. It felt seedy, dangerous and dirty wherever I went and there were very few tourists around. Just a short train ride away and we were in the ruins of Pompeii, which was an incredible sight to behold, especially those body molds. Taking the train to the end of the line, we came to Sorrento, which was an pleasant place to stay and certainly quite nice. Of course, Positano and Amalfi were even better, and the Amalfi Coast really lived up to my expectations of how beautiful the coastline was. I went kayaking and swimming around there and the water was simply beautiful. My last stop in Italy was Venice, and I found it rather boring. Sure, the photos will look nice and I’ll have been there but the experience itself wasn’t that enjoyable as it was way too touristy. Highlight: Vernazza.

Spain: Madrid was a pleasant city, and a nice place to be in. The Spanish I learnt in Peru certainly paid off in communicating with some of the locals and the food was also great. Of the two cities I visited however, Barcelona was definitely much more enjoyable. Barcelona felt fun and lively at any time of the day and it was filled with interesting spots all of the city such as the Parc de Laberint, and Gaudi’s architectural works. Being able to speak Spanish was again quite helpful, although most signs were actually in Catalan. That’s also why I found it to be a peculiar city, as that is the only place (correct me if I’m wrong) where Catalan is used, yet it seems to be the dominant language there. Highlight: The Tapas.

So, that roughly sums up my trip. I had a great time, so thanks for being patient. I’ve probably visited the countries that some of you live in, so feel free to let me know about what you think.

Posted in Uncategorized | Tagged , , , | 17 Comments

Daniel Yang’s blog has moved!

So, it’s now my turn to be hit with exams and etcetera which means I’ll probably slow down immensely or stop with translations very soon, but the good news is that daniel Yang, our DX translator will soon be translating the short stories of DX2!

His old site will no longer be updated now, as he has a new one at

On another note, has anyone read “Another Story of Panatea”? I bought the first volume a while ago because it was on some super clearance sale for ~ $2 or less, and was wondering if there could be something wrong with it.

Posted in dxd | Tagged , , , , , | 7 Comments

Moving from a site to your own WordPress site

I’m making this guide for all those out there using sites who may want to move to their own hosted service. There’s also moving from one self-hosted site to another, which I recently did, but that’ll be covered in another guide.

So, to start off, you should have a site that you want to move. This is one which is hosted by and probably has a url such as “”. For this guide, I’ll be using my old site: as an example. At this stage, nothing needs to be changed with it. We’ll first need to find a new hosting provider and (optional) your own domain name.

Hosting set-up and Domain Names

There are an abundance of hosting providers out there, each with different plans, etc. A standard WordPress blog does not need anything fancy, and the cheapest plan will usually do. Specifically, WP only needs PHP5, MySQL and a web server such as Apache – this will generally be included and configured by your web hosting provider. Spend a good amount of time researching which provider you want – read reviews about their service, support, compare pricing, etc. Once you decide on one, you are usually with them for at least a month, but pricing is usually better when you sign up for longer period such as one year. There are plenty of reliable US based hosts, such as Bluehost but there are many available outside the US as well such as UnitedHosting and AltusHost. The main features of a plan that you should keep in mind are disk space, bandwidth.

Disk space will limit how much content your site can store. Text usually does not take up much space, but if you intend to have many images or other content on your site, it can really add up and so I’d recommend at least 500MB.

Bandwidth is the amount of data that can be transferred to and from your site each month. This will vary according to the number of visitors and the content you have. Each time someone visits your site, they are (probably) downloading all the text and images which show up on it and that could amount to a few hundred kilobytes or a few megabytes. As a rough indicator, my site has averaged about 150k hits per month since it started, and my average traffic has varied from 30-50GB per month.

Ibluehost_shared‘ll leave the choice of a host up to you, but would be happy to provide my opinion on a host that you have in mind. I’ll be using Bluehost’s basic shared hosting as an example. This particular plan includes a domain name (e.g. “”) as part of the plan. Some other plans may not. If one is not included, you will have two options: ‘buy’ your own domain name, or use a free one. Free domain names are usually in the form “”, and as such, are not “top-level’. One thing to note is that the prices shown when signing up are usually a sign-up only price that only lasts for a year, that is, the renewal cost will generally cost more. In the case of bluehost, I believe it was $7.95 per month afterwards.

Now, regardless of which hosting provider you went with, the next steps will likely be the same. It will take some time for ‘propogation’ and set-up after you sign-up and pay for hosting until your site is ready. This will generally take several hours, but can take up to 48 hours. If you bought your own domain name separately, you will need to point your nameservers to your hosting provider.

WordPress Setup

installerOnce everything is setup, you should be able to visit your site’s url and see a sample page which indicates that it is ready. You’ll now need to login to your hosting account to set things up. You should look for a “dashboard” or “cpanel” where various install_locationfeatures and applications can be accessed. From there, look for something like “one-click installer”, “softaculous” or “installatron”. These are tools which will help you install everything you need for a WordPress blog without getting into the technical details. In the case of bluehost, I simply had to click on “Install WordPress”. You will want to install it at the root directory e.g. so that is is accessible from that url.


wp_loginFill in any extra options that there may be with your own details. There’s no need to enter the username as I have, it could be anything you like,  Installation should take just a few minutes. Once installation is complete, you will either see a coming soon page or a blank new WordPress blog. You can then login to your new site by appending “/wp-login.php” to the end of the url.

Login to your new site with the credentials that you made during setup and you will be presented with the familiar WordPress Dashboard. wp_dash

First things first, we want it to be clean, with only what we need. Visit the Posts section, and delete any of the sample “Hello World!” posts which are there. I would recommend permanently deleting them by emptying the trash as well. Proceed to do the same for Pages and Comments.

Head into Appearance > Themes and click to add a new theme. You’ll then want to search for, install and then activate the theme which is on your old site. The name of your old theme can be found in the footer and this step is purely to maintain compatibility.


Feel free to customise anything in the Settings area to your liking. One particular setting you may want to change is “Permalinks”. Next, go to Tools > Import, and select WordPress. You will likely be prompted to install the WordPress importer plugin, which you should do. After installation is complete, head into the Plugins section.


Akismet, Jetpack, and WordPress Importer are what I see as the basics to get started. You can always add more as you go. Anything else which was pre-installed can be deactivated and deleted. It would be a good idea to activate Akismet (set the slider to $0) and connect to with Jetpack now – you can use your existing account. Feel free to customise your Jetpack options.

Back up and Import your old site

exportHead back over to your old site at and go to the admin panel / dashboard. From the sidebar menu, go to Tools > Export > Start Export. Make sure that all content is selected and then click on “Download File”. That file will contain all your data up to that point, and any new comments or changes afterwards will noimportt be included so it would be best to let your site readers know.

Once that is done, simply go to Tools > Import > WordPress and select that file to be imported.


You will want to ensure that the settings are as I have above. This will import the original authors exactly as they are, and retain them on all their posts and also download all the images which were on your site. Once done, head to the Users section to ensure that the roles and other details are correct.

Not everything will be perfect, but all the important things should be there. If you had any sidebar widgets, those will need to be redone, but that’s usually just a copy paste job. Any header and featured images will probably need to be set again. Menus should also be functional, although you may need to tweak them a bit.

Most things should now be complete, and you should stop using the old site so that only one of them remains up to date. Let me know if you have any questions or comments. Also, I’ve realised that I may have used a lot of technical terms in this post, so just let me know if anything is unclear.

Original Site:

Moved Site:
Update: Link above is dead now as I have moved from host.

Posted in Uncategorized | Tagged , , | 6 Comments

The guiding hand of fate?


So I was on my way to meet up with my high school mates tonight, and just happened to pass by this Japanese bookstore that I rarely visit. Perhaps it was coincidence, or maybe not. I was going to get the ebook from Amazon but I guess this saved me from doing that. Might revise life.1 a bit sooner now.

Posted in dxd | Tagged , | 9 Comments